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NoxorOT
Noxor OT features a custom equipment upgrade system where Upgrade Stones can be used to improve equipment from +1 all the way to +10.
Every successful upgrade makes the item stronger. As the upgrade level increases, however, the success chance becomes lower. If an upgrade fails, the Upgrade Stone is consumed, but the equipment keeps its current upgrade level.
Upgrade Stones are used directly on upgradeable equipment. They can be obtained through gameplay and may also be purchased through the Noxor OT webshop.
Webshop prices:
1 Upgrade Stone = 25 points
5 Upgrade Stones = 120 points
10 Upgrade Stones = 225 points
| Upgrade | Success Chance | Skill Bonus | Protection All* | HP Regen | Mana Regen |
| +1 | 100% | +0 | 0% | 0/sec | 0/sec |
| +2 | 95% | +1 | 0% | 0/sec | 0/sec |
| +3 | 90% | +1 | 0% | 0/sec | 0/sec |
| +4 | 80% | +1 | 0% | 0/sec | 0/sec |
| +5 | 70% | +2 | +1% | +4/sec | +6/sec |
| +6 | 60% | +2 | +1% | +7/sec | +11/sec |
| +7 | 50% | +3 | +2% | +11/sec | +18/sec |
| +8 | 40% | +3 | +2% | +15/sec | +25/sec |
| +9 | 30% | +4 | +3% | +20/sec | +32/sec |
| +10 | 20% | +5 | +4% | +25/sec | +40/sec |
* Protection All applies to upgraded body armor and legs.
| Equipment Type | Upgrade Effect |
| Helmets / Armor / Legs / Boots | Gain equipment upgrade bonuses such as combat skill, HP regeneration and Mana regeneration. Body armor and legs can also receive Protection All. |
| Swords / Axes / Clubs / Distance Weapons | Weapons can be upgraded to deal additional damage. Higher upgrade levels provide increasingly powerful weapon bonuses. |
| Wands / Rods / Magic Staffs / Sceptres | Each upgrade level increases the weapon's original elemental damage by +5%. At +10, the weapon deals up to +50% additional elemental damage. The weapon's original damage element is preserved. |
| Shields | Shields can receive additional defense and the character's bound combat skill: Sword, Axe, Club or Distance Fighting. |
| Spellbooks | Spellbooks can receive additional defense and Magic Level. |
Magic weapons such as wands, rods, staffs and sceptres receive increased elemental damage for every successful upgrade.
| Upgrade | Elemental Damage Bonus | Damage Multiplier |
| +1 | +5% | x1.05 |
| +2 | +10% | x1.10 |
| +3 | +15% | x1.15 |
| +4 | +20% | x1.20 |
| +5 | +25% | x1.25 |
| +6 | +30% | x1.30 |
| +7 | +35% | x1.35 |
| +8 | +40% | x1.40 |
| +9 | +45% | x1.45 |
| +10 | +50% | x1.50 |
Equipment upgrades are permanently bound to a specific combat skill. The type of skill used depends on the vocation of the character upgrading the item.
| Vocation | Upgrade Skill |
| Sorcerer / Master Sorcerer / Super Sorcerer | Magic Level |
| Druid / Elder Druid / Super Druid | Magic Level |
| Paladin / Royal Paladin / Super Paladin | Distance Fighting |
| Knight / Elite Knight / Super Knight | Sword, Axe or Club Fighting. The character's strongest weapon skill is selected when the item is upgraded for the first time. |
Noxor OT also features experience boost items that increase the actual experience received from monsters. The EXP Amulet and EXP Potion can be used together, allowing both bonuses to stack.
| Item / Setup | Experience | Effect |
| Normal Experience | 100% | Normal Noxor OT experience without any active boost. |
| EXP Amulet | 110% | Provides +10% experience while equipped. |
| EXP Potion | 120% | Provides +20% experience for 1 hour. |
| EXP Amulet + EXP Potion | 130% | Both bonuses stack for a total of +30% experience. |
The EXP Potion bonus lasts for 1 hour.
The boost remains active through death and relog.
The EXP Amulet bonus is only active while the amulet is equipped.
Upgrade bonuses become active while the upgraded equipment is equipped.
After successfully upgrading an item that is already equipped, remove and re-equip the item to activate its new bonuses.